Category Archives: Commander

Who’s The Boss? – Riku of Two Reflections

abarrett

When someone asks you what you intend to do with 19 mana in your pool, I think the best response is always: “Cast Tooth and Nail with Entwine, copy it with Riku, put 4 creatures from my library into play and make a token copy of each one.” It feels like Christmas, your Birthday, and Martin Luther King Jr. day all rolled into one; but it’s not! You’re just playing Commander, and Riku of Two Reflections is your boss. EDH to me, is all about making those big plays that you don’t get to see in other formats, it’s more … Continue reading

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Werewolves. Griefer’s paradise or constructed sleeper?

Matthew Sedwick

When I first heard about Innistrad bringing flip cards to Magic, I was, like many of you probably were, confused. “Why would WotC do this to us? It seems so ridiculous and unnecessary,” I thought. Many of the old school and big name players were outraged, claiming that they would ruin draft forever and how these cards would never see play in constructed, and I was right there with them. These cards were going to screw up the pace of games by having people flip their cards or bring in extra cards from outside of the game. All they’re going … Continue reading

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Magic Mechanics: Issue 1

Anthony Prochaska

Magic uses many different keywords to explain much more complicated mechanics simply to save room on each card. For example, most new players understand the use of the term “Haste”, but originally creatures who had Haste simply had a line of text reading “This creature is unaffected by summoning sickness”. The use of keywords has helped shorten these lengthy phrases, and any experienced player should know how each mechanic works relatively well. However, very often during FNM or even during a game of Commander, people do things that show they don’t understand how specific mechanics work. This article will be … Continue reading

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